Alderfen Join the playtest
The Alderfen village square, with timber houses, a striped market stall and a stone well.

AN INDEPENDENT FANTASY RPG

A world to wander.
A path of your own.

Follow the road a little further. Learn a craft, brave the wilds and share the journey with friends.

WINDOWS & ANDROID · UP TO 8 PLAYERS

THE LATEST CHAPTER Playtest 0.3.32 is available.

See what’s new
01MAKE YOUR OWN WAY

Adventure in the wilds.
Life between the battles.

Alderfen brings real-time exploration, hands-on skills and turn-based encounters into one shared world. There is room for a quiet afternoon at the forge, and for the moment a peaceful journey takes a dangerous turn.

Explore together

Wander through villages, woodland and ruins with up to eight adventurers. Gather your friends or take your own route through the world.

Make every turn count

Position, weapons and the right moment matter. Exploration flows into local turn-based battles while the world beyond your encounter keeps moving.

Grow through what you do

Cut wood, mine ore, work the forge and brew potions. Train your skills, choose talents and trade the things you make with other players.

Available to explore in the current playtest. The map is a development world, with more content still to come.

02POSTCARDS FROM ALDERFEN

Take the scenic route.

The market before you leave. The river on your way. The old stones at the end of the path. A few places from our current test world.

03FROM THE WORLD WE ARE WRITING

A GLIMPSE INTO THE LORE

Magic remains.
So much has
been forgotten.

Once, magic powered a way of life. Now, old portals stand as stone gates, machines fall silent, and the beings made to serve that world endure long after the knowledge that created them.

A look at the developing setting. These stories belong to the world we are building; they are not yet playable storylines in the demo.

The gates that never reopened

As knowledge faded, people moved closer to the great capital, hoping its old wonders might still offer a future. The city closed its gates. No word has come from within since.

What remains on the other side is still unknown.

The Concord

In houses across towns and villages, The Concord gathers scattered knowledge and studies the magic that survives. Its ambition is to recover what was lost. Its secret work has also given rise to suspicion.

Rumour and truth are rarely the same story.

The Keeper of Graves

At the great burial grounds, mourners leave their dead at the gates. The Keeper never leaves. When no one is watching, the bodies disappear. Those who cross the boundary meet something far less gentle.

Some duties outlive the world that gave them meaning.

04YOUR NEXT ADVENTURE

THE GATE IS OPEN

Come find your place.

Download the playtest, create a character and step into Alderfen.

New players need an invitation key from their host to register.

What’s new in 0.3.32

This update adds solitary night fox hunting at Hunting 10, a visible 20% night gathering XP bonus in eligible areas, naturally glowing flowers and a short local pause in Hollowed replenishment after victory. Equip ordinary or concentrated arcane essence in Ammo to cast; concentrated fuel adds 5% direct spell damage, and spells can be repeated while their normal costs can be paid. Slayer gains a proper points shop, random assignments, paid skips and a 20% Lothric sword task passive. Gathering and combat gold is collected manually, new Notice Board gathering jobs pay more, and quest rewards, purchase confirmations, interiors, campfires and interface feedback receive fixes. Existing character progression is preserved.

Three steps into the world.

  1. Start Alderfen

    Open the game for the start screen, theme music and latest updates. The game is already set up to connect to the shared world.

  2. Sign in or register

    Use Sign in or Register. Get your invitation key from your host and keep your recovery code safe.

  3. Choose your character

    Choose an existing character or create one in an empty slot. Your progress is kept on the server.